Designer [2014 - 2015]

In this multifaceted role, I was responsible for both significant content creation and the final release pipeline. I designed and implemented 48 unique stages—comprising 36 campaign levels and 12 survival challenges—while collaborating on the core combat systems, including weapon behavior, balancing, and in-game economy values. Beyond design, I managed the operational side of shipping the game. This included acting as the primary QA tester, handling build submissions across iTunes, Google Play, and Amazon, and creating the necessary marketing assets, such as store screenshots and video trailers.


Download: iOS | Google Play & PURCHASE: Steam | Swtich


Zombie Scrapper is a twin stick shooter that will test your survival skills! Battle through an onslaught of zombies; not just your regular undead horde, but also fast, beefy, and even exploding zombies! Be sure to collect as much scrap as you can to even the odds in this intense zombie thriller!